Game Dev Apprentice

game coding and design

Archive for October 2009

Mini Mario Kart

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I’m going to host a workshop on game for a class of high school final graders at Technikum Wien. I’ll be talking about the game development process and the roles of the various people employed in a game development team. I don’t want to get too technical, but to show some basics of game and graphics programming, I prepared a little tutorial that will be part of the workshop. You can download the source code and all resources here and you will need Processing to run it. As soon as I’m finished with preparing the workshop slides, I’ll put them up too!


Written by moorx

29/10/2009 at 08:12

Posted in Source Code, Talks

Tagged with , ,


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Once again, the guys at Crytek put their heads together to create another piece of technological awesomeness. In its newest iteration, the engine seems to focus on console support and better content creation tools. The video that was produced to present some of the features of CryENGINE 3 shows off two things in particular that got me very interested: The first one is dynamic destruction (already loved that in Battlefield: Bad Company) and the other one is the ability to develop on a PC and have both Playstation 3 and Xbox 360 connected to see changes made in the editor getting applied in realtime on all platforms.

I think Unreal Engine 3 has definitly gotten a new rival, at least on the technical side. Will the third installment of Crytek technology finally be able to have a significant impact in the Engine / Middleware sector after the first two versions didn’t really perform well, compared to its competitors? Time will tell… Let’s hope some people will use this engine to show off its capabilities!

Written by moorx

16/10/2009 at 00:43

Posted in Engines

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The Ball Game – Making the camera follow the player in Panda3D

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Progress on The Ball Game is great so far and I’m happy to announce my first blog post in our project blog. It’s about our camera behaviour, with sample source code!

Written by moorx

07/10/2009 at 22:39

Would the real first post please stand up!

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So finally I found some time to choose a proper theme, make my head up on what to post here and get things going properly. I thought quite some time about what to put up here in my opening post and came to a shattering conclusion – it doesn’t really matter!

Why would anyone even care about some wannabe game developer blogging away somewhere within the twisted realms of the interconnected network of tubes that is driven by mice and powered by hamsters? Add another blog to your (in the hope that somebody apart from me is really reading this) news feeds? Why should you?

Because I try to prove to you, my dear reader (note the singular – that’s the hope for at least one reader!), that the articles, code snippets, projects and rants on this site are worth your precious time. Because I am trying to prove myself worth to be part of a fascinating industry. Because I think that if one wants to be considered a master of his profession, one needs to share, connect and give back – and my place to do so is here!

Now enough of the pathetic whining and on to something completely different!

What can you expect within the next weeks? Well, my main occupation right now is The Ball Game, a student project that I’m doing with to fellow students at UAS Technikum Wien, which will produce a few posts here and over at the project blog I guess.

Another thing that’s currently in the works is my developer texture generator that I’m planning to release sometime next week. Here’s a first look of what this little program will be able to do:

A first version of a generated developer texture

Friggin’ amazing, right? Right! See you next time with some more info on this little thingy!

Written by moorx

05/10/2009 at 23:16

Hello world!

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Yes, another annoying hello world post… 😛

Just let me get my head around wordpress, let me think of a nice and proper opening post and check back a little later, ok? Meanwhile, you could take a look at The Ball Game, a student project that I’m currently involved in at University of Applied Science Technikum Wien.

Written by moorx

05/10/2009 at 09:38