EduNetGames & Nebula3
Phew, finally found some time to put up another post!
This week at Technikum Wien, we learned about network programming techniques and had the joy of meeting Cyrus Preuss and Jan Fietz, who came to Vienna to teach this challenging subject. While they’re NOT teaching, those two guys are working on Black Prophecy, which looks pretty impressive! To make the life of us students easier, they put together RakNet and OpenSteer to create EduNetGames – a framework for learning game network programming.
Apart from finding out how darn hard it is to make things move synchronised across a network, I started digging through Andre Weissflog’s Nebula3 engine, which looks pretty advanced and is written in a very clean and readable C++. It supports multicore systems, was successfully ported to all contemporary consoles (WII, PS3, XBox360) and also provides a stuff like a maya plugin. The documentation is also pretty decent and combined with blog posts and the sweet code style, it’s enough to get your head around the inner workings of Nebula3. So if you’re interested in game engine architecture – go get it, it’s free!