Posts Tagged ‘Announcements’
…and it’s great how the Epic guys don’t cease to amaze me.
When the initial release of UDK came out a few months ago there were some voices saying something along the lines of “meh, just a marketing stunt to feed a few enthusiasts and create a little buzz”. But what they really delivered was a great product with a great and active community that is actually being listened to.
This post may seem just a little fanboish, but Epic really delivered a great feature that a whole bunch of people were asking to be added to the engine. The feature I’m talking about is DLLBind – and it does what it says on the box. This one allows for UDK developers to implement and add functionality inside of DLL files and call the C++ code from within UnrealScript. Clearly, this moves some barriers out of the way and opens a whole lot of new possibilities and I’m pretty sure that it’s just a matter of time until we will see some crazy stuff being added to the engine this way.
So, thank you Epic Games for providing this great stuff and keep your current direction for the UDK!
Progress on The Ball Game is great so far and I’m happy to announce my first blog post in our project blog. It’s about our camera behaviour, with sample source code!
So finally I found some time to choose a proper theme, make my head up on what to post here and get things going properly. I thought quite some time about what to put up here in my opening post and came to a shattering conclusion – it doesn’t really matter!
Why would anyone even care about some wannabe game developer blogging away somewhere within the twisted realms of the interconnected network of tubes that is driven by mice and powered by hamsters? Add another blog to your (in the hope that somebody apart from me is really reading this) news feeds? Why should you?
Because I try to prove to you, my dear reader (note the singular – that’s the hope for at least one reader!), that the articles, code snippets, projects and rants on this site are worth your precious time. Because I am trying to prove myself worth to be part of a fascinating industry. Because I think that if one wants to be considered a master of his profession, one needs to share, connect and give back – and my place to do so is here!
Now enough of the pathetic whining and on to something completely different!
What can you expect within the next weeks? Well, my main occupation right now is The Ball Game, a student project that I’m doing with to fellow students at UAS Technikum Wien, which will produce a few posts here and over at the project blog I guess.
Another thing that’s currently in the works is my developer texture generator that I’m planning to release sometime next week. Here’s a first look of what this little program will be able to do:
Friggin’ amazing, right? Right! See you next time with some more info on this little thingy!
Yes, another annoying hello world post… 😛
Just let me get my head around wordpress, let me think of a nice and proper opening post and check back a little later, ok? Meanwhile, you could take a look at The Ball Game, a student project that I’m currently involved in at University of Applied Science Technikum Wien.