Posts Tagged ‘UDK’
…and it’s great how the Epic guys don’t cease to amaze me.
When the initial release of UDK came out a few months ago there were some voices saying something along the lines of “meh, just a marketing stunt to feed a few enthusiasts and create a little buzz”. But what they really delivered was a great product with a great and active community that is actually being listened to.
This post may seem just a little fanboish, but Epic really delivered a great feature that a whole bunch of people were asking to be added to the engine. The feature I’m talking about is DLLBind – and it does what it says on the box. This one allows for UDK developers to implement and add functionality inside of DLL files and call the C++ code from within UnrealScript. Clearly, this moves some barriers out of the way and opens a whole lot of new possibilities and I’m pretty sure that it’s just a matter of time until we will see some crazy stuff being added to the engine this way.
So, thank you Epic Games for providing this great stuff and keep your current direction for the UDK!